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* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach |
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.. | ||
Commands | ||
Model | ||
Resources | ||
BufferMap.cs | ||
CommandHelper.cs | ||
CommandType.cs | ||
SyncMap.cs | ||
ThreadedHelpers.cs | ||
ThreadedPipeline.cs | ||
ThreadedRenderer.cs | ||
ThreadedWindow.cs |