c393cdf8e3
* Keep track mapped buffers with fixed offsets * Started rewriting the memory manager * Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks * MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks * Rebased * Optimize the map/unmap physical memory svcs * Integrate shared font support * Fix address space reserve alignment * Some fixes related to gpu memory mapping * Some cleanup * Only try uploading const buffers that are really used * Check if memory region is contiguous * Rebased * Add missing count increment on IsRegionModified * Check for reads/writes outside of the address space, optimize translation with a tail call
386 lines
No EOL
14 KiB
C#
386 lines
No EOL
14 KiB
C#
using ChocolArm64.State;
|
|
using Ryujinx.HLE.Logging;
|
|
using Ryujinx.HLE.OsHle.Handles;
|
|
using System.Threading;
|
|
|
|
using static Ryujinx.HLE.OsHle.ErrorCode;
|
|
|
|
namespace Ryujinx.HLE.OsHle.Kernel
|
|
{
|
|
partial class SvcHandler
|
|
{
|
|
private void SvcCreateThread(AThreadState ThreadState)
|
|
{
|
|
long EntryPoint = (long)ThreadState.X1;
|
|
long ArgsPtr = (long)ThreadState.X2;
|
|
long StackTop = (long)ThreadState.X3;
|
|
int Priority = (int)ThreadState.X4;
|
|
int ProcessorId = (int)ThreadState.X5;
|
|
|
|
if ((uint)Priority > 0x3f)
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid priority 0x{Priority:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidPriority);
|
|
|
|
return;
|
|
}
|
|
|
|
if (ProcessorId == -2)
|
|
{
|
|
//TODO: Get this value from the NPDM file.
|
|
ProcessorId = 0;
|
|
}
|
|
else if ((uint)ProcessorId > 3)
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{ProcessorId:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
|
|
|
|
return;
|
|
}
|
|
|
|
int Handle = Process.MakeThread(
|
|
EntryPoint,
|
|
StackTop,
|
|
ArgsPtr,
|
|
Priority,
|
|
ProcessorId);
|
|
|
|
ThreadState.X0 = 0;
|
|
ThreadState.X1 = (ulong)Handle;
|
|
}
|
|
|
|
private void SvcStartThread(AThreadState ThreadState)
|
|
{
|
|
int Handle = (int)ThreadState.X0;
|
|
|
|
KThread NewThread = Process.HandleTable.GetData<KThread>(Handle);
|
|
|
|
if (NewThread != null)
|
|
{
|
|
Process.Scheduler.StartThread(NewThread);
|
|
Process.Scheduler.SetReschedule(NewThread.ProcessorId);
|
|
|
|
ThreadState.X0 = 0;
|
|
}
|
|
else
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
|
}
|
|
}
|
|
|
|
private void SvcExitThread(AThreadState ThreadState)
|
|
{
|
|
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
|
|
|
|
CurrThread.Thread.StopExecution();
|
|
}
|
|
|
|
private void SvcSleepThread(AThreadState ThreadState)
|
|
{
|
|
ulong TimeoutNs = ThreadState.X0;
|
|
|
|
Ns.Log.PrintDebug(LogClass.KernelSvc, "Timeout = " + TimeoutNs.ToString("x16"));
|
|
|
|
KThread CurrThread = Process.GetThread(ThreadState.Tpidr);
|
|
|
|
if (TimeoutNs == 0 || TimeoutNs == ulong.MaxValue)
|
|
{
|
|
Process.Scheduler.Yield(CurrThread);
|
|
}
|
|
else
|
|
{
|
|
Process.Scheduler.Suspend(CurrThread);
|
|
|
|
Thread.Sleep(NsTimeConverter.GetTimeMs(TimeoutNs));
|
|
|
|
Process.Scheduler.Resume(CurrThread);
|
|
}
|
|
}
|
|
|
|
private void SvcGetThreadPriority(AThreadState ThreadState)
|
|
{
|
|
int Handle = (int)ThreadState.X1;
|
|
|
|
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
|
|
|
|
if (Thread != null)
|
|
{
|
|
ThreadState.X0 = 0;
|
|
ThreadState.X1 = (ulong)Thread.ActualPriority;
|
|
}
|
|
else
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
|
}
|
|
}
|
|
|
|
private void SvcSetThreadPriority(AThreadState ThreadState)
|
|
{
|
|
int Handle = (int)ThreadState.X0;
|
|
int Priority = (int)ThreadState.X1;
|
|
|
|
Ns.Log.PrintDebug(LogClass.KernelSvc,
|
|
"Handle = " + Handle .ToString("x8") + ", " +
|
|
"Priority = " + Priority.ToString("x8"));
|
|
|
|
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
|
|
|
|
if (Thread != null)
|
|
{
|
|
Thread.SetPriority(Priority);
|
|
|
|
ThreadState.X0 = 0;
|
|
}
|
|
else
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
|
}
|
|
}
|
|
|
|
private void SvcGetThreadCoreMask(AThreadState ThreadState)
|
|
{
|
|
int Handle = (int)ThreadState.X2;
|
|
|
|
Ns.Log.PrintDebug(LogClass.KernelSvc, "Handle = " + Handle.ToString("x8"));
|
|
|
|
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
|
|
|
|
if (Thread != null)
|
|
{
|
|
ThreadState.X0 = 0;
|
|
ThreadState.X1 = (ulong)Thread.IdealCore;
|
|
ThreadState.X2 = (ulong)Thread.CoreMask;
|
|
}
|
|
else
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
|
}
|
|
}
|
|
|
|
private void SvcSetThreadCoreMask(AThreadState ThreadState)
|
|
{
|
|
int Handle = (int)ThreadState.X0;
|
|
int IdealCore = (int)ThreadState.X1;
|
|
long CoreMask = (long)ThreadState.X2;
|
|
|
|
Ns.Log.PrintDebug(LogClass.KernelSvc,
|
|
"Handle = " + Handle .ToString("x8") + ", " +
|
|
"IdealCore = " + IdealCore.ToString("x8") + ", " +
|
|
"CoreMask = " + CoreMask .ToString("x16"));
|
|
|
|
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
|
|
|
|
if (IdealCore == -2)
|
|
{
|
|
//TODO: Get this value from the NPDM file.
|
|
IdealCore = 0;
|
|
|
|
CoreMask = 1 << IdealCore;
|
|
}
|
|
else
|
|
{
|
|
if ((uint)IdealCore > 3)
|
|
{
|
|
if ((IdealCore | 2) != -1)
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core id 0x{IdealCore:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidCoreId);
|
|
|
|
return;
|
|
}
|
|
}
|
|
else if ((CoreMask & (1 << IdealCore)) == 0)
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (Thread == null)
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
|
|
|
return;
|
|
}
|
|
|
|
//-1 is used as "don't care", so the IdealCore value is ignored.
|
|
//-2 is used as "use NPDM default core id" (handled above).
|
|
//-3 is used as "don't update", the old IdealCore value is kept.
|
|
if (IdealCore == -3 && (CoreMask & (1 << Thread.IdealCore)) == 0)
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid core mask 0x{CoreMask:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
|
|
|
|
return;
|
|
}
|
|
|
|
Process.Scheduler.ChangeCore(Thread, IdealCore, (int)CoreMask);
|
|
|
|
ThreadState.X0 = 0;
|
|
}
|
|
|
|
private void SvcGetCurrentProcessorNumber(AThreadState ThreadState)
|
|
{
|
|
ThreadState.X0 = (ulong)Process.GetThread(ThreadState.Tpidr).ActualCore;
|
|
}
|
|
|
|
private void SvcGetThreadId(AThreadState ThreadState)
|
|
{
|
|
int Handle = (int)ThreadState.X1;
|
|
|
|
KThread Thread = GetThread(ThreadState.Tpidr, Handle);
|
|
|
|
if (Thread != null)
|
|
{
|
|
ThreadState.X0 = 0;
|
|
ThreadState.X1 = (ulong)Thread.ThreadId;
|
|
}
|
|
else
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
|
}
|
|
}
|
|
|
|
private void SvcSetThreadActivity(AThreadState ThreadState)
|
|
{
|
|
int Handle = (int)ThreadState.X0;
|
|
bool Active = (int)ThreadState.X1 == 0;
|
|
|
|
KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
|
|
|
|
if (Thread != null)
|
|
{
|
|
Process.Scheduler.SetThreadActivity(Thread, Active);
|
|
|
|
ThreadState.X0 = 0;
|
|
}
|
|
else
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
|
}
|
|
}
|
|
|
|
private void SvcGetThreadContext3(AThreadState ThreadState)
|
|
{
|
|
long Position = (long)ThreadState.X0;
|
|
int Handle = (int)ThreadState.X1;
|
|
|
|
KThread Thread = Process.HandleTable.GetData<KThread>(Handle);
|
|
|
|
if (Thread == null)
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
|
|
|
|
return;
|
|
}
|
|
|
|
if (Process.GetThread(ThreadState.Tpidr) == Thread)
|
|
{
|
|
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Thread handle 0x{Handle:x8} is current thread!");
|
|
|
|
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidThread);
|
|
|
|
return;
|
|
}
|
|
|
|
Memory.WriteUInt64(Position + 0x0, ThreadState.X0);
|
|
Memory.WriteUInt64(Position + 0x8, ThreadState.X1);
|
|
Memory.WriteUInt64(Position + 0x10, ThreadState.X2);
|
|
Memory.WriteUInt64(Position + 0x18, ThreadState.X3);
|
|
Memory.WriteUInt64(Position + 0x20, ThreadState.X4);
|
|
Memory.WriteUInt64(Position + 0x28, ThreadState.X5);
|
|
Memory.WriteUInt64(Position + 0x30, ThreadState.X6);
|
|
Memory.WriteUInt64(Position + 0x38, ThreadState.X7);
|
|
Memory.WriteUInt64(Position + 0x40, ThreadState.X8);
|
|
Memory.WriteUInt64(Position + 0x48, ThreadState.X9);
|
|
Memory.WriteUInt64(Position + 0x50, ThreadState.X10);
|
|
Memory.WriteUInt64(Position + 0x58, ThreadState.X11);
|
|
Memory.WriteUInt64(Position + 0x60, ThreadState.X12);
|
|
Memory.WriteUInt64(Position + 0x68, ThreadState.X13);
|
|
Memory.WriteUInt64(Position + 0x70, ThreadState.X14);
|
|
Memory.WriteUInt64(Position + 0x78, ThreadState.X15);
|
|
Memory.WriteUInt64(Position + 0x80, ThreadState.X16);
|
|
Memory.WriteUInt64(Position + 0x88, ThreadState.X17);
|
|
Memory.WriteUInt64(Position + 0x90, ThreadState.X18);
|
|
Memory.WriteUInt64(Position + 0x98, ThreadState.X19);
|
|
Memory.WriteUInt64(Position + 0xa0, ThreadState.X20);
|
|
Memory.WriteUInt64(Position + 0xa8, ThreadState.X21);
|
|
Memory.WriteUInt64(Position + 0xb0, ThreadState.X22);
|
|
Memory.WriteUInt64(Position + 0xb8, ThreadState.X23);
|
|
Memory.WriteUInt64(Position + 0xc0, ThreadState.X24);
|
|
Memory.WriteUInt64(Position + 0xc8, ThreadState.X25);
|
|
Memory.WriteUInt64(Position + 0xd0, ThreadState.X26);
|
|
Memory.WriteUInt64(Position + 0xd8, ThreadState.X27);
|
|
Memory.WriteUInt64(Position + 0xe0, ThreadState.X28);
|
|
Memory.WriteUInt64(Position + 0xe8, ThreadState.X29);
|
|
Memory.WriteUInt64(Position + 0xf0, ThreadState.X30);
|
|
Memory.WriteUInt64(Position + 0xf8, ThreadState.X31);
|
|
|
|
Memory.WriteInt64(Position + 0x100, Thread.LastPc);
|
|
|
|
Memory.WriteUInt64(Position + 0x108, (ulong)ThreadState.Psr);
|
|
|
|
Memory.WriteVector128(Position + 0x110, ThreadState.V0);
|
|
Memory.WriteVector128(Position + 0x120, ThreadState.V1);
|
|
Memory.WriteVector128(Position + 0x130, ThreadState.V2);
|
|
Memory.WriteVector128(Position + 0x140, ThreadState.V3);
|
|
Memory.WriteVector128(Position + 0x150, ThreadState.V4);
|
|
Memory.WriteVector128(Position + 0x160, ThreadState.V5);
|
|
Memory.WriteVector128(Position + 0x170, ThreadState.V6);
|
|
Memory.WriteVector128(Position + 0x180, ThreadState.V7);
|
|
Memory.WriteVector128(Position + 0x190, ThreadState.V8);
|
|
Memory.WriteVector128(Position + 0x1a0, ThreadState.V9);
|
|
Memory.WriteVector128(Position + 0x1b0, ThreadState.V10);
|
|
Memory.WriteVector128(Position + 0x1c0, ThreadState.V11);
|
|
Memory.WriteVector128(Position + 0x1d0, ThreadState.V12);
|
|
Memory.WriteVector128(Position + 0x1e0, ThreadState.V13);
|
|
Memory.WriteVector128(Position + 0x1f0, ThreadState.V14);
|
|
Memory.WriteVector128(Position + 0x200, ThreadState.V15);
|
|
Memory.WriteVector128(Position + 0x210, ThreadState.V16);
|
|
Memory.WriteVector128(Position + 0x220, ThreadState.V17);
|
|
Memory.WriteVector128(Position + 0x230, ThreadState.V18);
|
|
Memory.WriteVector128(Position + 0x240, ThreadState.V19);
|
|
Memory.WriteVector128(Position + 0x250, ThreadState.V20);
|
|
Memory.WriteVector128(Position + 0x260, ThreadState.V21);
|
|
Memory.WriteVector128(Position + 0x270, ThreadState.V22);
|
|
Memory.WriteVector128(Position + 0x280, ThreadState.V23);
|
|
Memory.WriteVector128(Position + 0x290, ThreadState.V24);
|
|
Memory.WriteVector128(Position + 0x2a0, ThreadState.V25);
|
|
Memory.WriteVector128(Position + 0x2b0, ThreadState.V26);
|
|
Memory.WriteVector128(Position + 0x2c0, ThreadState.V27);
|
|
Memory.WriteVector128(Position + 0x2d0, ThreadState.V28);
|
|
Memory.WriteVector128(Position + 0x2e0, ThreadState.V29);
|
|
Memory.WriteVector128(Position + 0x2f0, ThreadState.V30);
|
|
Memory.WriteVector128(Position + 0x300, ThreadState.V31);
|
|
|
|
Memory.WriteInt32(Position + 0x310, ThreadState.Fpcr);
|
|
Memory.WriteInt32(Position + 0x314, ThreadState.Fpsr);
|
|
Memory.WriteInt64(Position + 0x318, ThreadState.Tpidr);
|
|
|
|
ThreadState.X0 = 0;
|
|
}
|
|
}
|
|
} |