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https://github.com/Ryujinx/Ryujinx.git
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99 lines
2.5 KiB
C#
99 lines
2.5 KiB
C#
using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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abstract class Pool<T> : IDisposable
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{
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protected const int DescriptorSize = 0x20;
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protected GpuContext Context;
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protected T[] Items;
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public ulong Address { get; }
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public ulong Size { get; }
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public Pool(GpuContext context, ulong address, int maximumId)
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{
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Context = context;
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int count = maximumId + 1;
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ulong size = (ulong)(uint)count * DescriptorSize;;
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Items = new T[count];
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Address = address;
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Size = size;
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}
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public abstract T Get(int id);
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public void SynchronizeMemory()
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{
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(ulong, ulong)[] modifiedRanges = Context.PhysicalMemory.GetModifiedRanges(Address, Size);
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for (int index = 0; index < modifiedRanges.Length; index++)
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{
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(ulong mAddress, ulong mSize) = modifiedRanges[index];
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if (mAddress < Address)
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{
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mAddress = Address;
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}
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ulong maxSize = Address + Size - mAddress;
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if (mSize > maxSize)
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{
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mSize = maxSize;
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}
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InvalidateRangeImpl(mAddress, mSize);
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}
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}
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public void InvalidateRange(ulong address, ulong size)
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{
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ulong endAddress = address + size;
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ulong texturePoolEndAddress = Address + Size;
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// If the range being invalidated is not overlapping the texture pool range,
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// then we don't have anything to do, exit early.
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if (address >= texturePoolEndAddress || endAddress <= Address)
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{
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return;
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}
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if (address < Address)
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{
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address = Address;
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}
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if (endAddress > texturePoolEndAddress)
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{
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endAddress = texturePoolEndAddress;
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}
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InvalidateRangeImpl(address, size);
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}
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protected abstract void InvalidateRangeImpl(ulong address, ulong size);
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protected abstract void Delete(T item);
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public void Dispose()
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{
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if (Items != null)
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{
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for (int index = 0; index < Items.Length; index++)
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{
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Delete(Items[index]);
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}
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Items = null;
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}
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}
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}
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} |