.. |
Optimizations
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Fix separate bindless sampler at offset 0 (#2360)
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2021-06-20 20:48:12 +02:00 |
AttributeConsts.cs
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Implement shader HelperThreadNV (#2163)
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2021-04-02 21:50:35 +11:00 |
ControlFlowGraph.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
Dominance.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
EmitterContext.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
EmitterContextInsts.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
FeatureFlags.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
GlobalMemory.cs
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Support compute uniform buffers emulated with global memory (#924)
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2020-02-11 01:10:05 +01:00 |
RegisterUsage.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
Rewriter.cs
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Fix shader compilation on shaders that uses rectangle textures (#2471)
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2021-07-12 16:20:33 -03:00 |
ShaderConfig.cs
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Unscale textureSize when resolution scaling is used (#2441)
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2021-07-09 00:09:07 -03:00 |
ShaderHeader.cs
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Implement geometry shader passthrough (#1961)
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2021-01-29 14:38:51 +11:00 |
Ssa.cs
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Use multiple dest operands for shader call instructions (#1975)
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2021-02-01 11:13:38 +11:00 |
TargetApi.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
TargetLanguage.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
TranslationCounts.cs
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Use explicit buffer and texture bindings on shaders (#1666)
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2020-11-08 12:10:00 +01:00 |
TranslationFlags.cs
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Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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2020-07-29 08:01:11 +10:00 |
TranslationOptions.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
Translator.cs
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Allow shader language and target API to be specified on the shader translator (#2402)
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2021-07-06 21:20:06 +02:00 |
TranslatorContext.cs
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Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
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2021-05-20 21:43:23 +02:00 |