Ryujinx/ChocolArm64/Decoders/OpCodeCcmp64.cs
gdkchan 36e8e074c9
Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

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C#

using ChocolArm64.Instructions;
using ChocolArm64.State;
namespace ChocolArm64.Decoders
{
class OpCodeCcmp64 : OpCodeAlu64, IOpCodeCond64
{
public int Nzcv { get; private set; }
protected int RmImm;
public Cond Cond { get; private set; }
public OpCodeCcmp64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
int o3 = (opCode >> 4) & 1;
if (o3 != 0)
{
Emitter = InstEmit.Und;
return;
}
Nzcv = (opCode >> 0) & 0xf;
Cond = (Cond)((opCode >> 12) & 0xf);
RmImm = (opCode >> 16) & 0x1f;
Rd = CpuThreadState.ZrIndex;
}
}
}