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* ava: Fix Linux Vulkan renderer staying transparent * ava: Minor Renderer cleanup * Don't supress potential NRE warning Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using Avalonia;
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using Avalonia.Controls;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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namespace Ryujinx.Ava.UI.Renderer
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{
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public partial class RendererHost : UserControl, IDisposable
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{
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public readonly EmbeddedWindow EmbeddedWindow;
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public event EventHandler<EventArgs> WindowCreated;
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public event Action<object, Size> SizeChanged;
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public RendererHost()
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{
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InitializeComponent();
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if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.OpenGl)
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{
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EmbeddedWindow = new EmbeddedWindowOpenGL();
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}
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else
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{
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EmbeddedWindow = new EmbeddedWindowVulkan();
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}
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Initialize();
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}
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private void Initialize()
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{
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EmbeddedWindow.WindowCreated += CurrentWindow_WindowCreated;
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EmbeddedWindow.SizeChanged += CurrentWindow_SizeChanged;
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Content = EmbeddedWindow;
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}
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public void Dispose()
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{
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if (EmbeddedWindow != null)
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{
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EmbeddedWindow.WindowCreated -= CurrentWindow_WindowCreated;
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EmbeddedWindow.SizeChanged -= CurrentWindow_SizeChanged;
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}
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GC.SuppressFinalize(this);
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}
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protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
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{
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base.OnDetachedFromVisualTree(e);
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Dispose();
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}
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private void CurrentWindow_SizeChanged(object sender, Size e)
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{
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SizeChanged?.Invoke(sender, e);
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}
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private void CurrentWindow_WindowCreated(object sender, IntPtr e)
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{
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WindowCreated?.Invoke(this, EventArgs.Empty);
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}
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}
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} |