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* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
21 lines
592 B
XML
21 lines
592 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp2.1</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Utf8Json" Version="1.3.7" />
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</ItemGroup>
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</Project>
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