Ryujinx/Ryujinx.Graphics.Gpu/State/MethodOffset.cs
gdkchan df820a72de
Implement clear buffer (fast path) (#1902)
* Implement clear buffer (fast path)

* Remove blank line
2021-01-13 08:50:54 +11:00

131 lines
5.9 KiB
C#

namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// GPU method offset.
/// </summary>
/// <remarks>
/// This is indexed in 32 bits word.
/// </remarks>
enum MethodOffset
{
BindChannel = 0x0,
I2mParams = 0x60,
LaunchDma = 0x6c,
LoadInlineData = 0x6d,
CopyDstTexture = 0x80,
EarlyZForce = 0x84,
CopySrcTexture = 0x8c,
DispatchParamsAddress = 0xad,
Dispatch = 0xaf,
SyncpointAction = 0xb2,
CopyBuffer = 0xc0,
RasterizeEnable = 0xdf,
TfBufferState = 0xe0,
CopyBufferParams = 0x100,
TfState = 0x1c0,
CopyBufferConstA = 0x1c0,
CopyBufferConstB = 0x1c1,
CopyBufferSwizzle = 0x1c2,
CopyBufferDstTexture = 0x1c3,
CopyBufferSrcTexture = 0x1ca,
TfEnable = 0x1d1,
RtColorState = 0x200,
CopyTextureControl = 0x223,
CopyRegion = 0x22c,
CopyTexture = 0x237,
ViewportTransform = 0x280,
ViewportExtents = 0x300,
VertexBufferDrawState = 0x35d,
DepthMode = 0x35f,
ClearColors = 0x360,
ClearDepthValue = 0x364,
ClearStencilValue = 0x368,
DepthBiasState = 0x370,
TextureBarrier = 0x378,
ScissorState = 0x380,
StencilBackMasks = 0x3d5,
InvalidateTextures = 0x3dd,
TextureBarrierTiled = 0x3df,
RtColorMaskShared = 0x3e4,
RtDepthStencilState = 0x3f8,
ScreenScissorState = 0x3fd,
VertexAttribState = 0x458,
RtControl = 0x487,
RtDepthStencilSize = 0x48a,
SamplerIndex = 0x48d,
DepthTestEnable = 0x4b3,
BlendIndependent = 0x4b9,
DepthWriteEnable = 0x4ba,
AlphaTestEnable = 0x4bb,
VbElementU8 = 0x4c1,
DepthTestFunc = 0x4c3,
AlphaTestRef = 0x4c4,
AlphaTestFunc = 0x4c5,
BlendConstant = 0x4c7,
BlendStateCommon = 0x4cf,
BlendEnableCommon = 0x4d7,
BlendEnable = 0x4d8,
StencilTestState = 0x4e0,
YControl = 0x4eb,
FirstVertex = 0x50d,
FirstInstance = 0x50e,
ClipDistanceEnable = 0x544,
PointSize = 0x546,
PointSpriteEnable = 0x548,
ResetCounter = 0x54c,
RtDepthStencilEnable = 0x54e,
ConditionState = 0x554,
SamplerPoolState = 0x557,
DepthBiasFactor = 0x55b,
TexturePoolState = 0x55d,
StencilBackTestState = 0x565,
DepthBiasUnits = 0x56f,
RtMsaaMode = 0x574,
VbElementU32 = 0x57a,
VbElementU16 = 0x57c,
PointCoordReplace = 0x581,
ShaderBaseAddress = 0x582,
DrawEnd = 0x585,
DrawBegin = 0x586,
PrimitiveRestartState = 0x591,
IndexBufferState = 0x5f2,
IndexBufferCount = 0x5f8,
DrawIndexedSmall = 0x5f9,
DrawIndexedSmall2 = 0x5fa,
DrawIndexedSmallIncInstance = 0x5fc,
DrawIndexedSmallIncInstance2 = 0x5fd,
DepthBiasClamp = 0x61f,
VertexBufferInstanced = 0x620,
VertexProgramPointSize = 0x644,
FaceState = 0x646,
ViewportTransformEnable = 0x64b,
ViewVolumeClipControl = 0x64f,
PrimitiveTypeOverride = 0x65c,
LogicOpState = 0x671,
Clear = 0x674,
RtColorMask = 0x680,
ReportState = 0x6c0,
Report = 0x6c3,
VertexBufferState = 0x700,
BlendState = 0x780,
VertexBufferEndAddress = 0x7c0,
ShaderState = 0x800,
FirmwareCall0 = 0x8c0,
FirmwareCall1 = 0x8c1,
FirmwareCall2 = 0x8c2,
FirmwareCall3 = 0x8c3,
FirmwareCall4 = 0x8c4,
FirmwareCall5 = 0x8c5,
FirmwareCall6 = 0x8c6,
FirmwareCall7 = 0x8c7,
UniformBufferState = 0x8e0,
UniformBufferUpdateData = 0x8e4,
UniformBufferBindVertex = 0x904,
UniformBufferBindTessControl = 0x90c,
UniformBufferBindTessEvaluation = 0x914,
UniformBufferBindGeometry = 0x91c,
UniformBufferBindFragment = 0x924,
TextureBufferIndex = 0x982,
TfVaryingLocations = 0xa00
}
}