Ryujinx/src/Ryujinx.Graphics.Shader/StructuredIr/IoDefinition.cs
TSRBerry 9becbd7d72
[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00

44 lines
1.3 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
readonly struct IoDefinition : IEquatable<IoDefinition>
{
public StorageKind StorageKind { get; }
public IoVariable IoVariable { get; }
public int Location { get; }
public int Component { get; }
public IoDefinition(StorageKind storageKind, IoVariable ioVariable, int location = 0, int component = 0)
{
StorageKind = storageKind;
IoVariable = ioVariable;
Location = location;
Component = component;
}
public override bool Equals(object other)
{
return other is IoDefinition ioDefinition && Equals(ioDefinition);
}
public bool Equals(IoDefinition other)
{
return StorageKind == other.StorageKind &&
IoVariable == other.IoVariable &&
Location == other.Location &&
Component == other.Component;
}
public override int GetHashCode()
{
return (int)StorageKind | ((int)IoVariable << 8) | (Location << 16) | (Component << 24);
}
public override string ToString()
{
return $"{StorageKind}.{IoVariable}.{Location}.{Component}";
}
}
}