Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeDArithImm.cs
gdkchan dc97457bf0
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00

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C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeDArithImm : OpCodeFArith, IOpCodeImmF
{
public float Immediate { get; }
public OpCodeDArithImm(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
Immediate = DecoderHelper.DecodeD20Immediate(opCode);
}
}
}