Ryujinx/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs
gdkchan 1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
2023-12-04 20:30:19 +01:00

25 lines
991 B
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferSparseCommand : IGALCommand, IGALCommand<CreateBufferSparseCommand>
{
public readonly CommandType CommandType => CommandType.CreateBufferSparse;
private BufferHandle _threadedHandle;
private SpanRef<BufferRange> _buffers;
public void Set(BufferHandle threadedHandle, SpanRef<BufferRange> buffers)
{
_threadedHandle = threadedHandle;
_buffers = buffers;
}
public static void Run(ref CreateBufferSparseCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBufferSparse(threaded.Buffers.MapBufferRanges(buffers)));
command._buffers.Dispose(threaded);
}
}
}