Ryujinx/Ryujinx.Audio.Renderer/Common/ReverbEarlyMode.cs
2021-01-01 00:12:32 +01:00

50 lines
1.5 KiB
C#

//
// Copyright (c) 2019-2021 Ryujinx
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Early reverb reflection.
/// </summary>
public enum ReverbEarlyMode : uint
{
/// <summary>
/// Room early reflection. (small acoustic space, fast reflection)
/// </summary>
Room,
/// <summary>
/// Chamber early reflection. (bigger than <see cref="Room"/>'s acoustic space, short reflection)
/// </summary>
Chamber,
/// <summary>
/// Hall early reflection. (large acoustic space, warm reflection)
/// </summary>
Hall,
/// <summary>
/// Cathedral early reflection. (very large acoustic space, pronounced bright reflection)
/// </summary>
Cathedral,
/// <summary>
/// No early reflection.
/// </summary>
Disabled
}
}