Ryujinx/Ryujinx.Graphics.Shader/ShaderProgram.cs
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00

27 lines
No EOL
580 B
C#

using System;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
{
public ShaderStage Stage { get; }
public string Code { get; private set; }
public int SizeA { get; }
public int Size { get; }
public ShaderProgram(ShaderStage stage, string code, int size, int sizeA)
{
Stage = stage;
Code = code;
SizeA = sizeA;
Size = size;
}
public void Prepend(string line)
{
Code = line + Environment.NewLine + Code;
}
}
}