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* Use a better viewport flipping approach * New approach to detect depth mode * nit: Sort method on the OpenGL backend * Adjust spacing on comment * Unswap near and far parameters based on ScaleZ |
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GpuAccessor.cs | ||
ShaderAddresses.cs | ||
ShaderBundle.cs | ||
ShaderCache.cs | ||
ShaderCodeHolder.cs | ||
ShaderDumper.cs |