Ryujinx/Ryujinx.Graphics/VDec/H264ParameterSets.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

34 lines
No EOL
1.1 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.VDec
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
struct H264ParameterSets
{
public int Log2MaxPicOrderCntLsbMinus4;
public bool DeltaPicOrderAlwaysZeroFlag;
public bool FrameMbsOnlyFlag;
public int PicWidthInMbs;
public int PicHeightInMapUnits;
public int Reserved6C;
public bool EntropyCodingModeFlag;
public bool BottomFieldPicOrderInFramePresentFlag;
public int NumRefIdxL0DefaultActiveMinus1;
public int NumRefIdxL1DefaultActiveMinus1;
public bool DeblockingFilterControlPresentFlag;
public bool RedundantPicCntPresentFlag;
public bool Transform8x8ModeFlag;
public int Unknown8C;
public int Unknown90;
public int Reserved94;
public int Unknown98;
public int Reserved9C;
public int ReservedA0;
public int UnknownA4;
public int ReservedA8;
public int UnknownAC;
public long Flags;
public int FrameNumber;
public int FrameNumber2;
}
}