Ryujinx/Ryujinx.Graphics.Gpu/Shader/DiskCache/GuestCodeAndCbData.cs
Nicholas Rodine 951700fdd8
Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00

29 lines
No EOL
895 B
C#

namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
/// <summary>
/// Guest shader code and constant buffer data accessed by the shader.
/// </summary>
struct GuestCodeAndCbData
{
/// <summary>
/// Maxwell binary shader code.
/// </summary>
public byte[] Code { get; }
/// <summary>
/// Constant buffer 1 data accessed by the shader.
/// </summary>
public byte[] Cb1Data { get; }
/// <summary>
/// Creates a new instance of the guest shader code and constant buffer data.
/// </summary>
/// <param name="code">Maxwell binary shader code</param>
/// <param name="cb1Data">Constant buffer 1 data accessed by the shader</param>
public GuestCodeAndCbData(byte[] code, byte[] cb1Data)
{
Code = code;
Cb1Data = cb1Data;
}
}
}