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* unicorn: Add modified ver of unicorns const gen * unicorn: Use upstream consts These consts were generated from the dev branch of unicorn * unicorn: Split common consts into multiple enums * unicorn: Remove arch prefix from consts * unicorn: Add new windows dll Windows 10 - MSVC x64 shared build * unicorn: Use absolute path for const generation * unicorn: Remove fspcr patch * unicorn: Fix using the wrong file extension For some reason _NativeLibraryExtension evaluates to ".so" even on Windows. * unicorn: Add linux shared object again * unicron: Add DllImportResolver * unicorn: Try to import unicorn using an absolute path * unicorn: Add clean target * unicorn: Replace IsUnicornAvailable() methods * unicorn: Skip tests instead of silently passing them if unicorn is missing * unicorn: Write error message to stderr * unicorn: Make Interface static * unicron: Include prefixed unicorn libs (libunicorn.so) Co-authored-by: merry <git@mary.rs> * unicorn: Add lib prefix to shared object for linux Co-authored-by: merry <git@mary.rs>
51 lines
2.2 KiB
XML
51 lines
2.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<OutputType>Exe</OutputType>
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<IsPackable>false</IsPackable>
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<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">windows</TargetOS>
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<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">osx</TargetOS>
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<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">linux</TargetOS>
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<Configurations>Debug;Release</Configurations>
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<RunSettingsFilePath>$(MSBuildProjectDirectory)\.runsettings</RunSettingsFilePath>
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</PropertyGroup>
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<PropertyGroup>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
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<PackageReference Include="NUnit" Version="3.12.0" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
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<ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
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<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
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<ProjectReference Include="..\Ryujinx.Memory.Tests\Ryujinx.Memory.Tests.csproj" />
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<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
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<ProjectReference Include="..\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj" />
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<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
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</ItemGroup>
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<Target Name="CopyUnicorn" AfterTargets="Build">
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<ItemGroup>
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<UnicornLib Include="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\*unicorn.*"/>
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</ItemGroup>
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<Copy SourceFiles="@(UnicornLib)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
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</Target>
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<Target Name="CleanUnicorn" BeforeTargets="Clean">
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<ItemGroup>
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<UnicornLib Include="$(OutputPath)/unicorn.*"/>
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</ItemGroup>
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<Delete Files="@(UnicornLib)" />
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</Target>
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</Project>
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