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The syncpoint maximum value represents the maximum possible syncpt value at a given time, however due to PBs being submitted before max was incremented, for a brief moment of time this is not the case which could lead to invalid behaviour if a game waits on the fence at that specific time. |
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.. | ||
NvDrvServices | ||
Types | ||
Host1xContext.cs | ||
INvDrvDebugFSServices.cs | ||
INvDrvServices.cs | ||
INvGemControl.cs | ||
INvGemCoreDump.cs | ||
NvIoctl.cs | ||
NvMemoryAllocator.cs |