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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
644 B
C#
21 lines
644 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand>
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{
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public CommandType CommandType => CommandType.SetLineParameters;
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private float _width;
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private bool _smooth;
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public void Set(float width, bool smooth)
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{
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_width = width;
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_smooth = smooth;
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}
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public static void Run(ref SetLineParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetLineParameters(command._width, command._smooth);
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}
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}
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}
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