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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
23 lines
688 B
C#
23 lines
688 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetScissorsCommand : IGALCommand, IGALCommand<SetScissorsCommand>
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{
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public CommandType CommandType => CommandType.SetScissor;
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private SpanRef<Rectangle<int>> _scissors;
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public void Set(SpanRef<Rectangle<int>> scissors)
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{
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_scissors = scissors;
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}
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public static void Run(ref SetScissorsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetScissors(command._scissors.Get(threaded));
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command._scissors.Dispose(threaded);
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}
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}
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}
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