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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
24 lines
818 B
C#
24 lines
818 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetUniformBuffersCommand : IGALCommand, IGALCommand<SetUniformBuffersCommand>
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{
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public CommandType CommandType => CommandType.SetUniformBuffers;
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private SpanRef<BufferAssignment> _buffers;
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public void Set(SpanRef<BufferAssignment> buffers)
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{
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_buffers = buffers;
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}
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public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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Span<BufferAssignment> buffers = command._buffers.Get(threaded);
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renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
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command._buffers.Dispose(threaded);
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}
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}
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}
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