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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
13 lines
434 B
C#
13 lines
434 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct TextureBarrierTiledCommand : IGALCommand, IGALCommand<TextureBarrierTiledCommand>
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{
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public CommandType CommandType => CommandType.TextureBarrierTiled;
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public static void Run(ref TextureBarrierTiledCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.TextureBarrierTiled();
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}
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}
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}
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