Ryujinx/Ryujinx.HLE/HOS/Kernel/Ipc/KSession.cs
gdkchan 48278905d1
Rewrite scheduler context switch code (#1786)
* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
2020-12-09 19:20:05 -03:00

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1.5 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
class KSession : KAutoObject
{
public KServerSession ServerSession { get; }
public KClientSession ClientSession { get; }
private bool _hasBeenInitialized;
public KSession(KernelContext context, KClientPort parentPort = null) : base(context)
{
IncrementReferenceCount();
ServerSession = new KServerSession(context, this);
ClientSession = new KClientSession(context, this, parentPort);
_hasBeenInitialized = true;
}
public void DisconnectClient()
{
if (ClientSession.State == ChannelState.Open)
{
ClientSession.State = ChannelState.ClientDisconnected;
ServerSession.CancelAllRequestsClientDisconnected();
}
}
public void DisconnectServer()
{
if (ClientSession.State == ChannelState.Open)
{
ClientSession.State = ChannelState.ServerDisconnected;
}
}
protected override void Destroy()
{
if (_hasBeenInitialized)
{
ClientSession.DisconnectFromPort();
KProcess creatorProcess = ClientSession.CreatorProcess;
creatorProcess.ResourceLimit?.Release(LimitableResource.Session, 1);
creatorProcess.DecrementReferenceCount();
}
}
}
}