4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
20 lines
831 B
C#
20 lines
831 B
C#
namespace Ryujinx.Graphics.Vic.Types
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{
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struct OutputSurfaceConfig
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{
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private long _word0;
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private long _word1;
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public PixelFormat OutPixelFormat => (PixelFormat)_word0.Extract(0, 7);
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public int OutChromaLocHoriz => _word0.Extract(7, 2);
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public int OutChromaLocVert => _word0.Extract(9, 2);
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public int OutBlkKind => _word0.Extract(11, 4);
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public int OutBlkHeight => _word0.Extract(15, 4);
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public int OutSurfaceWidth => _word0.Extract(32, 14);
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public int OutSurfaceHeight => _word0.Extract(46, 14);
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public int OutLumaWidth => _word1.Extract(64, 14);
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public int OutLumaHeight => _word1.Extract(78, 14);
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public int OutChromaWidth => _word1.Extract(96, 14);
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public int OutChromaHeight => _word1.Extract(110, 14);
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}
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}
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