Ryujinx/Ryujinx.Audio/DspUtils.cs
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00

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No EOL
341 B
C#

namespace Ryujinx.Audio.Adpcm
{
public static class DspUtils
{
public static short Saturate(int Value)
{
if (Value > short.MaxValue)
Value = short.MaxValue;
if (Value < short.MinValue)
Value = short.MinValue;
return (short)Value;
}
}
}