Ryujinx/src/Ryujinx.Graphics.Vulkan
gdkchan 5626f2ca1c
Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout

* Part 1: Use new ResourceSegments array on UpdateAndBind

* Part 2: Use ResourceLayout to build PipelineLayout

* Delete old code

* XML docs

* Fix shader cache load NRE

* Fix typo
2023-05-21 14:04:21 -03:00
..
Effects Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
MoltenVK fix(mvk): resumeLostDevice (#4800) 2023-05-10 03:31:52 +02:00
Queries Move solution and projects to src 2023-04-27 23:51:14 +02:00
Shaders GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
Auto.cs Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2023-05-08 12:45:12 +02:00
AutoFlushCounter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
BackgroundResources.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
BitMap.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
BufferAllocationType.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
BufferHolder.cs Vulkan: Device map buffers written more than flushed (#4911) 2023-05-13 15:15:05 +02:00
BufferManager.cs Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
BufferState.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
BufferUsageBitmap.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
CacheByRange.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
CommandBufferPool.cs Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2023-05-08 12:45:12 +02:00
CommandBufferScoped.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Constants.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DescriptorSetCollection.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DescriptorSetManager.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DescriptorSetUpdater.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
DisposableBuffer.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DisposableBufferView.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DisposableFramebuffer.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DisposableImage.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DisposableImageView.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DisposableMemory.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DisposablePipeline.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DisposableRenderPass.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DisposableSampler.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
EnumConversion.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
FenceHelper.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FenceHolder.cs Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2023-05-08 12:45:12 +02:00
FormatCapabilities.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatConverter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatTable.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FramebufferParams.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
HardwareCapabilities.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
HashTableSlim.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
HelperShader.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
HostMemoryAllocator.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
IdList.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
IndexBufferPattern.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
IndexBufferState.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
MemoryAllocation.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
MemoryAllocator.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
MemoryAllocatorBlockList.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
MultiFenceHolder.cs Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2023-05-08 12:45:12 +02:00
NativeArray.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
PersistentFlushBuffer.cs Vulkan: Simplify MultiFenceHolder and managing them (#4845) 2023-05-08 12:45:12 +02:00
PipelineBase.cs Fix Vulkan blit-like operations swizzle (#5003) 2023-05-18 18:16:03 -03:00
PipelineConverter.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
PipelineDynamicState.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
PipelineFull.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
PipelineHelperShader.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
PipelineLayoutCache.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
PipelineLayoutCacheEntry.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
PipelineLayoutFactory.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
PipelineState.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
PipelineUid.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ResourceBindingSegment.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
ResourceLayoutBuilder.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
Ryujinx.Graphics.Vulkan.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
SamplerHolder.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
SemaphoreHolder.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Shader.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
ShaderCollection.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
SpecInfo.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
StagingBuffer.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
SyncManager.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
TextureBuffer.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
TextureCopy.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureStorage.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
TextureView.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
Vendor.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VertexBufferState.cs Vulkan: Batch vertex buffer updates (#4843) 2023-05-08 10:59:26 +02:00
VertexBufferUpdater.cs Vulkan: Batch vertex buffer updates (#4843) 2023-05-08 10:59:26 +02:00
VulkanConfiguration.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VulkanDebugMessenger.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VulkanException.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VulkanInitialization.cs vulkan: Avoid hardcoding features in CreateDevice (#4858) 2023-05-08 10:48:16 +00:00
VulkanInstance.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VulkanPhysicalDevice.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VulkanRenderer.cs Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025) 2023-05-21 14:04:21 -03:00
Window.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
WindowBase.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00