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* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
45 lines
No EOL
1.1 KiB
C#
45 lines
No EOL
1.1 KiB
C#
using Ryujinx.Ui.App.Common;
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using System.Collections;
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namespace Ryujinx.Ava.Ui.Models
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{
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internal class FileSizeSortComparer : IComparer
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{
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public int Compare(object x, object y)
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{
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string aValue = (x as ApplicationData).TimePlayed;
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string bValue = (y as ApplicationData).TimePlayed;
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if (aValue[^2..] == "GB")
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{
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aValue = (float.Parse(aValue[0..^2]) * 1024).ToString();
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}
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else
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{
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aValue = aValue[0..^2];
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}
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if (bValue[^2..] == "GB")
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{
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bValue = (float.Parse(bValue[0..^2]) * 1024).ToString();
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}
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else
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{
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bValue = bValue[0..^2];
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}
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if (float.Parse(aValue) > float.Parse(bValue))
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{
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return -1;
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}
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else if (float.Parse(bValue) > float.Parse(aValue))
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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}
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} |