Ryujinx/Ryujinx.HLE/Gpu/Engines/NvGpuMethod.cs
gdkchan e7559f128f
Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00

6 lines
No EOL
135 B
C#

using Ryujinx.HLE.Gpu.Memory;
namespace Ryujinx.HLE.Gpu.Engines
{
delegate void NvGpuMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
}