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This implement the rendering information output informations of RequestUpdate. This is needed by some games to keep track of the count of update on the DSP.
31 lines
651 B
C#
31 lines
651 B
C#
using ARMeilleure.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.Utilities
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{
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class StructWriter
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{
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private MemoryManager _memory;
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public long Position { get; private set; }
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public StructWriter(MemoryManager memory, long position)
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{
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_memory = memory;
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Position = position;
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}
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public void Write<T>(T value) where T : struct
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{
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MemoryHelper.Write(_memory, Position, value);
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Position += Marshal.SizeOf<T>();
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}
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public void SkipBytes(long count)
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{
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Position += count;
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}
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}
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}
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