231fae1a4c
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
410 lines
No EOL
10 KiB
C#
410 lines
No EOL
10 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using System.Collections.Concurrent;
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namespace Ryujinx.Core.Gpu
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{
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class NvGpuVmm : IAMemory, IGalMemory
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{
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public const long AddrSize = 1L << 40;
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private const int PTLvl0Bits = 14;
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private const int PTLvl1Bits = 14;
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private const int PTPageBits = 12;
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private const int PTLvl0Size = 1 << PTLvl0Bits;
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private const int PTLvl1Size = 1 << PTLvl1Bits;
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public const int PageSize = 1 << PTPageBits;
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private const int PTLvl0Mask = PTLvl0Size - 1;
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private const int PTLvl1Mask = PTLvl1Size - 1;
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public const int PageMask = PageSize - 1;
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private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
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private const int PTLvl1Bit = PTPageBits;
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public AMemory Memory { get; private set; }
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private struct MappedMemory
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{
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public long Size;
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public MappedMemory(long Size)
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{
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this.Size = Size;
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}
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}
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private ConcurrentDictionary<long, MappedMemory> Maps;
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private NvGpuVmmCache Cache;
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private const long PteUnmapped = -1;
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private const long PteReserved = -2;
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private long[][] PageTable;
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public NvGpuVmm(AMemory Memory)
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{
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this.Memory = Memory;
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Maps = new ConcurrentDictionary<long, MappedMemory>();
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Cache = new NvGpuVmmCache();
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PageTable = new long[PTLvl0Size][];
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}
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public long Map(long PA, long VA, long Size)
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{
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lock (PageTable)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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if (GetPte(VA + Offset) != PteReserved)
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{
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return Map(PA, Size);
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}
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}
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(VA + Offset, PA + Offset);
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}
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}
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return VA;
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}
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public long Map(long PA, long Size)
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{
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lock (PageTable)
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{
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long VA = GetFreePosition(Size);
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if (VA != -1)
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{
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MappedMemory Map = new MappedMemory(Size);
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Maps.AddOrUpdate(VA, Map, (Key, Old) => Map);
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(VA + Offset, PA + Offset);
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}
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}
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return VA;
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}
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}
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public bool Unmap(long VA)
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{
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if (Maps.TryRemove(VA, out MappedMemory Map))
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{
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Free(VA, Map.Size);
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return true;
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}
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return false;
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}
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public long Reserve(long VA, long Size, long Align)
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{
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lock (PageTable)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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if (IsPageInUse(VA + Offset))
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{
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return Reserve(Size, Align);
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}
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}
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(VA + Offset, PteReserved);
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}
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}
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return VA;
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}
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public long Reserve(long Size, long Align)
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{
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lock (PageTable)
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{
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long Position = GetFreePosition(Size, Align);
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if (Position != -1)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(Position + Offset, PteReserved);
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}
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}
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return Position;
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}
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}
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public void Free(long VA, long Size)
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{
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lock (PageTable)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(VA + Offset, PteUnmapped);
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}
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}
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}
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private long GetFreePosition(long Size, long Align = 1)
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{
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long Position = 0;
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long FreeSize = 0;
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if (Align < 1)
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{
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Align = 1;
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}
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Align = (Align + PageMask) & ~PageMask;
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while (Position + FreeSize < AddrSize)
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{
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if (!IsPageInUse(Position + FreeSize))
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{
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FreeSize += PageSize;
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if (FreeSize >= Size)
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{
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return Position;
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}
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}
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else
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{
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Position += FreeSize + PageSize;
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FreeSize = 0;
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long Remainder = Position % Align;
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if (Remainder != 0)
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{
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Position = (Position - Remainder) + Align;
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}
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}
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}
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return -1;
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}
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public long GetPhysicalAddress(long VA)
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{
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long BasePos = GetPte(VA);
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if (BasePos < 0)
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{
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return -1;
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}
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return BasePos + (VA & PageMask);
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}
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public bool IsRegionFree(long VA, long Size)
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{
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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if (IsPageInUse(VA + Offset))
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{
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return false;
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}
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}
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return true;
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}
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private bool IsPageInUse(long VA)
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{
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if (VA >> PTLvl0Bits + PTLvl1Bits + PTPageBits != 0)
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{
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return false;
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}
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long L0 = (VA >> PTLvl0Bit) & PTLvl0Mask;
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long L1 = (VA >> PTLvl1Bit) & PTLvl1Mask;
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if (PageTable[L0] == null)
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{
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return false;
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}
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return PageTable[L0][L1] != PteUnmapped;
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}
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private long GetPte(long Position)
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{
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long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
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long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
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if (PageTable[L0] == null)
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{
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return -1;
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}
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return PageTable[L0][L1];
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}
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private void SetPte(long Position, long TgtAddr)
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{
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long L0 = (Position >> PTLvl0Bit) & PTLvl0Mask;
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long L1 = (Position >> PTLvl1Bit) & PTLvl1Mask;
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if (PageTable[L0] == null)
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{
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PageTable[L0] = new long[PTLvl1Size];
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for (int Index = 0; Index < PTLvl1Size; Index++)
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{
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PageTable[L0][Index] = PteUnmapped;
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}
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}
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PageTable[L0][L1] = TgtAddr;
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}
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public bool IsRegionModified(long Position, long Size, NvGpuBufferType BufferType)
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{
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long PA = GetPhysicalAddress(Position);
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return Cache.IsRegionModified(Memory, BufferType, Position, PA, Size);
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}
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public byte ReadByte(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadByte(Position);
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}
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public ushort ReadUInt16(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadUInt16(Position);
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}
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public uint ReadUInt32(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadUInt32(Position);
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}
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public ulong ReadUInt64(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadUInt64(Position);
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}
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public sbyte ReadSByte(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadSByte(Position);
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}
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public short ReadInt16(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadInt16(Position);
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}
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public int ReadInt32(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadInt32(Position);
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}
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public long ReadInt64(long Position)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadInt64(Position);
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}
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public byte[] ReadBytes(long Position, long Size)
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{
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Position = GetPhysicalAddress(Position);
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return Memory.ReadBytes(Position, Size);
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}
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public void WriteByte(long Position, byte Value)
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{
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Position = GetPhysicalAddress(Position);
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Memory.WriteByte(Position, Value);
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}
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public void WriteUInt16(long Position, ushort Value)
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{
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Position = GetPhysicalAddress(Position);
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Memory.WriteUInt16(Position, Value);
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}
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public void WriteUInt32(long Position, uint Value)
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{
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Position = GetPhysicalAddress(Position);
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Memory.WriteUInt32(Position, Value);
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}
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public void WriteUInt64(long Position, ulong Value)
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{
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Position = GetPhysicalAddress(Position);
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Memory.WriteUInt64(Position, Value);
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}
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public void WriteSByte(long Position, sbyte Value)
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{
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Position = GetPhysicalAddress(Position);
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Memory.WriteSByte(Position, Value);
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}
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public void WriteInt16(long Position, short Value)
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{
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Position = GetPhysicalAddress(Position);
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Memory.WriteInt16(Position, Value);
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}
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public void WriteInt32(long Position, int Value)
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{
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Position = GetPhysicalAddress(Position);
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Memory.WriteInt32(Position, Value);
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}
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public void WriteInt64(long Position, long Value)
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{
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Position = GetPhysicalAddress(Position);
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Memory.WriteInt64(Position, Value);
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}
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public void WriteBytes(long Position, byte[] Data)
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{
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Position = GetPhysicalAddress(Position);
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AMemoryHelper.WriteBytes(Memory, Position, Data);
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}
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}
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} |