Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00

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C#

namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
readonly record struct TextureMeta(int CbufSlot, int Handle, TextureFormat Format);
}