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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
AbstractRegion.cs | ||
BitMap.cs | ||
ConcurrentBitmap.cs | ||
IMultiRegionHandle.cs | ||
IRegionHandle.cs | ||
MemoryTracking.cs | ||
MultiRegionHandle.cs | ||
PreciseRegionSignal.cs | ||
RegionHandle.cs | ||
RegionSignal.cs | ||
SmartMultiRegionHandle.cs | ||
VirtualRegion.cs |