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* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
10 lines
280 B
C#
10 lines
280 B
C#
namespace Ryujinx.Graphics.Shader
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{
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static class Constants
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{
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public const int ConstantBufferSize = 0x10000; // In bytes
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public const int MaxAttributes = 16;
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public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
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}
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} |