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* Allow copy destination to have a different scale from source Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer. * Support copying multiple levels/layers Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions). Remove CopyArrayScaled, since the backend copy handles it now.
31 lines
680 B
C#
31 lines
680 B
C#
using Ryujinx.Common;
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namespace Ryujinx.Graphics.GAL
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{
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public struct Extents2D
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{
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public int X1 { get; }
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public int Y1 { get; }
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public int X2 { get; }
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public int Y2 { get; }
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public Extents2D(int x1, int y1, int x2, int y2)
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{
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X1 = x1;
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Y1 = y1;
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X2 = x2;
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Y2 = y2;
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}
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public Extents2D Reduce(int level)
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{
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int div = 1 << level;
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return new Extents2D(
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X1 >> level,
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Y1 >> level,
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BitUtils.DivRoundUp(X2, div),
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BitUtils.DivRoundUp(Y2, div));
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}
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}
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} |