f09bba82b9
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
49 lines
1 KiB
C#
49 lines
1 KiB
C#
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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enum IoVariable
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{
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Invalid,
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BackColorDiffuse,
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BackColorSpecular,
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BaseInstance,
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BaseVertex,
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ClipDistance,
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CtaId,
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DrawIndex,
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FogCoord,
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FragmentCoord,
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FragmentOutputColor,
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FragmentOutputDepth,
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FrontColorDiffuse,
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FrontColorSpecular,
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FrontFacing,
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GlobalId,
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InstanceId,
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InstanceIndex,
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InvocationId,
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Layer,
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PatchVertices,
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PointCoord,
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PointSize,
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Position,
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PrimitiveId,
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SubgroupEqMask,
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SubgroupGeMask,
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SubgroupGtMask,
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SubgroupLaneId,
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SubgroupLeMask,
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SubgroupLtMask,
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TessellationCoord,
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TessellationLevelInner,
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TessellationLevelOuter,
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TextureCoord,
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ThreadId,
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ThreadKill,
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UserDefined,
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VertexId,
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VertexIndex,
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ViewportIndex,
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ViewportMask,
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}
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}
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