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* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback |
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.. | ||
Exceptions | ||
FileSystem | ||
Hid | ||
HOS | ||
Loaders | ||
Logging | ||
Memory | ||
Resource | ||
Utilities | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
RyujinxProfileImage.jpg | ||
Switch.cs |