25dd5f4238
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
30 lines
No EOL
810 B
C#
30 lines
No EOL
810 B
C#
using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRasterizer
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{
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void LockCaches();
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void UnlockCaches();
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void ClearBuffers(
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GalClearBufferFlags Flags,
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float Red, float Green, float Blue, float Alpha,
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float Depth,
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int Stencil);
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bool IsVboCached(long Key, long DataSize);
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bool IsIboCached(long Key, long DataSize);
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void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
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void SetIndexArray(int Size, GalIndexFormat Format);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
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}
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} |