25dd5f4238
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLStreamBuffer : IDisposable
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{
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public int Handle { get; protected set; }
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public long Size { get; protected set; }
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protected BufferTarget Target { get; private set; }
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public OGLStreamBuffer(BufferTarget Target, long Size)
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{
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this.Target = Target;
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this.Size = Size;
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Handle = GL.GenBuffer();
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GL.BindBuffer(Target, Handle);
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GL.BufferData(Target, (IntPtr)Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
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}
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public void SetData(long Size, IntPtr HostAddress)
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{
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GL.BindBuffer(Target, Handle);
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GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Size, HostAddress);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing && Handle != 0)
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{
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GL.DeleteBuffer(Handle);
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Handle = 0;
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}
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}
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}
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}
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