40b21cc3c4
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
861 lines
27 KiB
C#
861 lines
27 KiB
C#
using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Image;
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using System;
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namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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/// <summary>
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/// Shader stage name.
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/// </summary>
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enum ShaderType
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{
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Vertex,
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TessellationControl,
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TessellationEvaluation,
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Geometry,
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Fragment
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}
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/// <summary>
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/// Transform feedback buffer state.
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/// </summary>
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struct TfBufferState
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{
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#pragma warning disable CS0649
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public Boolean32 Enable;
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public GpuVa Address;
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public int Size;
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public int Offset;
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public uint Padding0;
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public uint Padding1;
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public uint Padding2;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Transform feedback state.
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/// </summary>
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struct TfState
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{
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#pragma warning disable CS0649
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public int BufferIndex;
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public int VaryingsCount;
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public int Stride;
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public uint Padding;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Render target color buffer state.
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/// </summary>
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struct RtColorState
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{
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#pragma warning disable CS0649
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public GpuVa Address;
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public int WidthOrStride;
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public int Height;
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public ColorFormat Format;
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public MemoryLayout MemoryLayout;
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public int Depth;
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public int LayerSize;
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public int BaseLayer;
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public int Unknown0x24;
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public int Padding0;
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public int Padding1;
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public int Padding2;
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public int Padding3;
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public int Padding4;
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public int Padding5;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Viewport transform parameters, for viewport transformation.
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/// </summary>
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struct ViewportTransform
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{
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#pragma warning disable CS0649
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public float ScaleX;
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public float ScaleY;
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public float ScaleZ;
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public float TranslateX;
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public float TranslateY;
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public float TranslateZ;
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public uint Swizzle;
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public uint SubpixelPrecisionBias;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks viewport swizzle of the position X component.
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/// </summary>
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/// <returns>Swizzle enum value</returns>
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public ViewportSwizzle UnpackSwizzleX()
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{
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return (ViewportSwizzle)(Swizzle & 7);
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}
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/// <summary>
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/// Unpacks viewport swizzle of the position Y component.
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/// </summary>
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/// <returns>Swizzle enum value</returns>
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public ViewportSwizzle UnpackSwizzleY()
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{
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return (ViewportSwizzle)((Swizzle >> 4) & 7);
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}
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/// <summary>
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/// Unpacks viewport swizzle of the position Z component.
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/// </summary>
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/// <returns>Swizzle enum value</returns>
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public ViewportSwizzle UnpackSwizzleZ()
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{
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return (ViewportSwizzle)((Swizzle >> 8) & 7);
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}
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/// <summary>
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/// Unpacks viewport swizzle of the position W component.
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/// </summary>
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/// <returns>Swizzle enum value</returns>
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public ViewportSwizzle UnpackSwizzleW()
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{
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return (ViewportSwizzle)((Swizzle >> 12) & 7);
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}
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}
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/// <summary>
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/// Viewport extents for viewport clipping, also includes depth range.
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/// </summary>
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struct ViewportExtents
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{
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#pragma warning disable CS0649
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public ushort X;
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public ushort Width;
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public ushort Y;
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public ushort Height;
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public float DepthNear;
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public float DepthFar;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Draw state for non-indexed draws.
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/// </summary>
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struct VertexBufferDrawState
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{
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#pragma warning disable CS0649
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public int First;
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public int Count;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Color buffer clear color.
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/// </summary>
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struct ClearColors
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{
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#pragma warning disable CS0649
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public float Red;
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public float Green;
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public float Blue;
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public float Alpha;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Depth bias (also called polygon offset) parameters.
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/// </summary>
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struct DepthBiasState
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{
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#pragma warning disable CS0649
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public Boolean32 PointEnable;
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public Boolean32 LineEnable;
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public Boolean32 FillEnable;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Scissor state.
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/// </summary>
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struct ScissorState
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{
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#pragma warning disable CS0649
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public Boolean32 Enable;
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public ushort X1;
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public ushort X2;
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public ushort Y1;
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public ushort Y2;
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public uint Padding;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Stencil test masks for back tests.
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/// </summary>
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struct StencilBackMasks
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{
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#pragma warning disable CS0649
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public int FuncRef;
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public int Mask;
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public int FuncMask;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Render target depth-stencil buffer state.
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/// </summary>
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struct RtDepthStencilState
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{
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#pragma warning disable CS0649
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public GpuVa Address;
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public ZetaFormat Format;
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public MemoryLayout MemoryLayout;
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public int LayerSize;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Screen scissor state.
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/// </summary>
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struct ScreenScissorState
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{
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#pragma warning disable CS0649
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public ushort X;
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public ushort Width;
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public ushort Y;
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public ushort Height;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Vertex buffer attribute state.
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/// </summary>
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struct VertexAttribState
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{
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#pragma warning disable CS0649
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public uint Attribute;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks the index of the vertex buffer this attribute belongs to.
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/// </summary>
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/// <returns>Vertex buffer index</returns>
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public int UnpackBufferIndex()
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{
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return (int)(Attribute & 0x1f);
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}
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/// <summary>
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/// Unpacks the attribute constant flag.
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/// </summary>
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/// <returns>True if the attribute is constant, false otherwise</returns>
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public bool UnpackIsConstant()
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{
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return (Attribute & 0x40) != 0;
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}
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/// <summary>
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/// Unpacks the offset, in bytes, of the attribute on the vertex buffer.
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/// </summary>
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/// <returns>Attribute offset in bytes</returns>
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public int UnpackOffset()
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{
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return (int)((Attribute >> 7) & 0x3fff);
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}
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/// <summary>
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/// Unpacks the Maxwell attribute format integer.
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/// </summary>
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/// <returns>Attribute format integer</returns>
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public uint UnpackFormat()
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{
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return Attribute & 0x3fe00000;
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}
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}
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/// <summary>
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/// Render target draw buffers control.
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/// </summary>
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struct RtControl
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{
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#pragma warning disable CS0649
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public uint Packed;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks the number of active draw buffers.
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/// </summary>
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/// <returns>Number of active draw buffers</returns>
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public int UnpackCount()
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{
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return (int)(Packed & 0xf);
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}
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/// <summary>
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/// Unpacks the color attachment index for a given draw buffer.
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/// </summary>
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/// <param name="index">Index of the draw buffer</param>
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/// <returns>Attachment index</returns>
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public int UnpackPermutationIndex(int index)
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{
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return (int)((Packed >> (4 + index * 3)) & 7);
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}
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}
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/// <summary>
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/// 3D, 2D or 1D texture size.
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/// </summary>
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struct Size3D
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{
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#pragma warning disable CS0649
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public int Width;
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public int Height;
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public int Depth;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Stencil front test state and masks.
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/// </summary>
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struct StencilTestState
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{
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#pragma warning disable CS0649
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public Boolean32 Enable;
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public StencilOp FrontSFail;
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public StencilOp FrontDpFail;
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public StencilOp FrontDpPass;
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public CompareOp FrontFunc;
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public int FrontFuncRef;
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public int FrontFuncMask;
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public int FrontMask;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Screen Y control register.
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/// </summary>
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[Flags]
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enum YControl
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{
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NegateY = 1 << 0,
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TriangleRastFlip = 1 << 4
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}
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/// <summary>
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/// Condition for conditional rendering.
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/// </summary>
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enum Condition
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{
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Never,
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Always,
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ResultNonZero,
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Equal,
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NotEqual
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}
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/// <summary>
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/// Texture or sampler pool state.
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/// </summary>
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struct PoolState
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{
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#pragma warning disable CS0649
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public GpuVa Address;
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public int MaximumId;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Stencil back test state.
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/// </summary>
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struct StencilBackTestState
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{
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#pragma warning disable CS0649
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public Boolean32 TwoSided;
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public StencilOp BackSFail;
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public StencilOp BackDpFail;
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public StencilOp BackDpPass;
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public CompareOp BackFunc;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Primitive restart state.
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/// </summary>
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struct PrimitiveRestartState
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{
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#pragma warning disable CS0649
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public Boolean32 Enable;
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public int Index;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// GPU index buffer state.
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/// This is used on indexed draws.
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/// </summary>
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struct IndexBufferState
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{
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#pragma warning disable CS0649
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public GpuVa Address;
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public GpuVa EndAddress;
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public IndexType Type;
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public int First;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Face culling and orientation parameters.
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/// </summary>
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struct FaceState
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{
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#pragma warning disable CS0649
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public Boolean32 CullEnable;
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public FrontFace FrontFace;
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public Face CullFace;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// View volume clip control.
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/// </summary>
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[Flags]
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enum ViewVolumeClipControl
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{
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ForceDepthRangeZeroToOne = 1 << 0,
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DepthClampDisabled = 1 << 11
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}
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/// <summary>
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/// Logical operation state.
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/// </summary>
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struct LogicalOpState
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{
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#pragma warning disable CS0649
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public Boolean32 Enable;
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public LogicalOp LogicalOp;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Render target color buffer mask.
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/// This defines which color channels are written to the color buffer.
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/// </summary>
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struct RtColorMask
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{
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#pragma warning disable CS0649
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public uint Packed;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks red channel enable.
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/// </summary>
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/// <returns>True to write the new red channel color, false to keep the old value</returns>
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public bool UnpackRed()
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{
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return (Packed & 0x1) != 0;
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}
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/// <summary>
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/// Unpacks green channel enable.
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/// </summary>
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/// <returns>True to write the new green channel color, false to keep the old value</returns>
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public bool UnpackGreen()
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{
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return (Packed & 0x10) != 0;
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}
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/// <summary>
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/// Unpacks blue channel enable.
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/// </summary>
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/// <returns>True to write the new blue channel color, false to keep the old value</returns>
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public bool UnpackBlue()
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{
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return (Packed & 0x100) != 0;
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}
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/// <summary>
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/// Unpacks alpha channel enable.
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/// </summary>
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/// <returns>True to write the new alpha channel color, false to keep the old value</returns>
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public bool UnpackAlpha()
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{
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return (Packed & 0x1000) != 0;
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}
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}
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/// <summary>
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/// Vertex buffer state.
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/// </summary>
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struct VertexBufferState
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{
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#pragma warning disable CS0649
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public uint Control;
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public GpuVa Address;
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public int Divisor;
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#pragma warning restore CS0649
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/// <summary>
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/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
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/// </summary>
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/// <returns>Vertex buffer stride</returns>
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public int UnpackStride()
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{
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return (int)(Control & 0xfff);
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}
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/// <summary>
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/// Vertex buffer enable.
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/// </summary>
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/// <returns>True if the vertex buffer is enabled, false otherwise</returns>
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public bool UnpackEnable()
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{
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return (Control & (1 << 12)) != 0;
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}
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}
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/// <summary>
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/// Color buffer blending parameters, shared by all color buffers.
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/// </summary>
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struct BlendStateCommon
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{
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#pragma warning disable CS0649
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public Boolean32 SeparateAlpha;
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public BlendOp ColorOp;
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public BlendFactor ColorSrcFactor;
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public BlendFactor ColorDstFactor;
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public BlendOp AlphaOp;
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public BlendFactor AlphaSrcFactor;
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public uint Unknown0x1354;
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public BlendFactor AlphaDstFactor;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Color buffer blending parameters.
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/// </summary>
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struct BlendState
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{
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#pragma warning disable CS0649
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public Boolean32 SeparateAlpha;
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public BlendOp ColorOp;
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public BlendFactor ColorSrcFactor;
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public BlendFactor ColorDstFactor;
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public BlendOp AlphaOp;
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public BlendFactor AlphaSrcFactor;
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public BlendFactor AlphaDstFactor;
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public uint Padding;
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#pragma warning restore CS0649
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}
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/// <summary>
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/// Graphics shader stage state.
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/// </summary>
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struct ShaderState
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{
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#pragma warning disable CS0649
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public uint Control;
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public uint Offset;
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public uint Unknown0x8;
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public int MaxRegisters;
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public ShaderType Type;
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public uint Unknown0x14;
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public uint Unknown0x18;
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public uint Unknown0x1c;
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public uint Unknown0x20;
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public uint Unknown0x24;
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public uint Unknown0x28;
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public uint Unknown0x2c;
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public uint Unknown0x30;
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public uint Unknown0x34;
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public uint Unknown0x38;
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public uint Unknown0x3c;
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#pragma warning restore CS0649
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/// <summary>
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/// Unpacks shader enable information.
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/// Must be ignored for vertex shaders, those are always enabled.
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/// </summary>
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/// <returns>True if the stage is enabled, false otherwise</returns>
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public bool UnpackEnable()
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{
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return (Control & 1) != 0;
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}
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}
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/// <summary>
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/// Uniform buffer state for the uniform buffer currently being modified.
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/// </summary>
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struct UniformBufferState
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{
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#pragma warning disable CS0649
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public int Size;
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public GpuVa Address;
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public int Offset;
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#pragma warning restore CS0649
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}
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unsafe struct ThreedClassState : IShadowState
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{
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#pragma warning disable CS0649
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public uint SetObject;
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public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
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public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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public fixed uint Reserved04[63];
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public uint NoOperation;
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public uint SetNotifyA;
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public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
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public uint SetNotifyB;
|
|
public uint Notify;
|
|
public NotifyType NotifyType => (NotifyType)(Notify);
|
|
public uint WaitForIdle;
|
|
public uint LoadMmeInstructionRamPointer;
|
|
public uint LoadMmeInstructionRam;
|
|
public uint LoadMmeStartAddressRamPointer;
|
|
public uint LoadMmeStartAddressRam;
|
|
public uint SetMmeShadowRamControl;
|
|
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
|
|
public fixed uint Reserved128[2];
|
|
public uint SetGlobalRenderEnableA;
|
|
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
|
|
public uint SetGlobalRenderEnableB;
|
|
public uint SetGlobalRenderEnableC;
|
|
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
|
|
public uint SendGoIdle;
|
|
public uint PmTrigger;
|
|
public uint PmTriggerWfi;
|
|
public fixed uint Reserved148[2];
|
|
public uint SetInstrumentationMethodHeader;
|
|
public uint SetInstrumentationMethodData;
|
|
public fixed uint Reserved158[10];
|
|
public uint LineLengthIn;
|
|
public uint LineCount;
|
|
public uint OffsetOutUpper;
|
|
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
|
|
public uint OffsetOut;
|
|
public uint PitchOut;
|
|
public uint SetDstBlockSize;
|
|
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
|
|
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
|
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
|
public uint SetDstWidth;
|
|
public uint SetDstHeight;
|
|
public uint SetDstDepth;
|
|
public uint SetDstLayer;
|
|
public uint SetDstOriginBytesX;
|
|
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
|
|
public uint SetDstOriginSamplesY;
|
|
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
|
|
public uint LaunchDma;
|
|
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
|
|
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
|
|
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
|
|
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
|
|
public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
|
|
public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
|
|
public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
|
|
public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
|
|
public uint LoadInlineData;
|
|
public fixed uint Reserved1B8[22];
|
|
public Boolean32 EarlyZForce;
|
|
public fixed uint Reserved214[45];
|
|
public uint SyncpointAction;
|
|
public fixed uint Reserved2CC[44];
|
|
public Boolean32 RasterizeEnable;
|
|
public Array4<TfBufferState> TfBufferState;
|
|
public fixed uint Reserved400[192];
|
|
public Array4<TfState> TfState;
|
|
public fixed uint Reserved740[1];
|
|
public Boolean32 TfEnable;
|
|
public fixed uint Reserved748[46];
|
|
public Array8<RtColorState> RtColorState;
|
|
public Array16<ViewportTransform> ViewportTransform;
|
|
public Array16<ViewportExtents> ViewportExtents;
|
|
public fixed uint ReservedD00[29];
|
|
public VertexBufferDrawState VertexBufferDrawState;
|
|
public uint DepthMode;
|
|
public ClearColors ClearColors;
|
|
public float ClearDepthValue;
|
|
public fixed uint ReservedD94[3];
|
|
public uint ClearStencilValue;
|
|
public fixed uint ReservedDA4[7];
|
|
public DepthBiasState DepthBiasState;
|
|
public fixed uint ReservedDCC[5];
|
|
public uint TextureBarrier;
|
|
public fixed uint ReservedDE4[7];
|
|
public Array16<ScissorState> ScissorState;
|
|
public fixed uint ReservedF00[21];
|
|
public StencilBackMasks StencilBackMasks;
|
|
public fixed uint ReservedF60[5];
|
|
public uint InvalidateTextures;
|
|
public fixed uint ReservedF78[1];
|
|
public uint TextureBarrierTiled;
|
|
public fixed uint ReservedF80[4];
|
|
public Boolean32 RtColorMaskShared;
|
|
public fixed uint ReservedF94[19];
|
|
public RtDepthStencilState RtDepthStencilState;
|
|
public ScreenScissorState ScreenScissorState;
|
|
public fixed uint ReservedFFC[89];
|
|
public Array16<VertexAttribState> VertexAttribState;
|
|
public fixed uint Reserved11A0[31];
|
|
public RtControl RtControl;
|
|
public fixed uint Reserved1220[2];
|
|
public Size3D RtDepthStencilSize;
|
|
public SamplerIndex SamplerIndex;
|
|
public fixed uint Reserved1238[37];
|
|
public Boolean32 DepthTestEnable;
|
|
public fixed uint Reserved12D0[5];
|
|
public Boolean32 BlendIndependent;
|
|
public Boolean32 DepthWriteEnable;
|
|
public Boolean32 AlphaTestEnable;
|
|
public fixed uint Reserved12F0[5];
|
|
public uint VbElementU8;
|
|
public uint Reserved1308;
|
|
public CompareOp DepthTestFunc;
|
|
public float AlphaTestRef;
|
|
public CompareOp AlphaTestFunc;
|
|
public uint Reserved1318;
|
|
public ColorF BlendConstant;
|
|
public fixed uint Reserved132C[4];
|
|
public BlendStateCommon BlendStateCommon;
|
|
public Boolean32 BlendEnableCommon;
|
|
public Array8<Boolean32> BlendEnable;
|
|
public StencilTestState StencilTestState;
|
|
public fixed uint Reserved13A0[3];
|
|
public YControl YControl;
|
|
public float LineWidthSmooth;
|
|
public float LineWidthAliased;
|
|
public fixed uint Reserved13B8[31];
|
|
public uint FirstVertex;
|
|
public uint FirstInstance;
|
|
public fixed uint Reserved143C[53];
|
|
public uint ClipDistanceEnable;
|
|
public uint Reserved1514;
|
|
public float PointSize;
|
|
public uint Reserved151C;
|
|
public Boolean32 PointSpriteEnable;
|
|
public fixed uint Reserved1524[3];
|
|
public uint ResetCounter;
|
|
public uint Reserved1534;
|
|
public Boolean32 RtDepthStencilEnable;
|
|
public fixed uint Reserved153C[5];
|
|
public GpuVa RenderEnableAddress;
|
|
public Condition RenderEnableCondition;
|
|
public PoolState SamplerPoolState;
|
|
public uint Reserved1568;
|
|
public float DepthBiasFactor;
|
|
public Boolean32 LineSmoothEnable;
|
|
public PoolState TexturePoolState;
|
|
public fixed uint Reserved1580[5];
|
|
public StencilBackTestState StencilBackTestState;
|
|
public fixed uint Reserved15A8[5];
|
|
public float DepthBiasUnits;
|
|
public fixed uint Reserved15C0[4];
|
|
public TextureMsaaMode RtMsaaMode;
|
|
public fixed uint Reserved15D4[5];
|
|
public uint VbElementU32;
|
|
public uint Reserved15EC;
|
|
public uint VbElementU16;
|
|
public fixed uint Reserved15F4[4];
|
|
public uint PointCoordReplace;
|
|
public GpuVa ShaderBaseAddress;
|
|
public uint Reserved1610;
|
|
public uint DrawEnd;
|
|
public uint DrawBegin;
|
|
public fixed uint Reserved161C[10];
|
|
public PrimitiveRestartState PrimitiveRestartState;
|
|
public fixed uint Reserved164C[95];
|
|
public IndexBufferState IndexBufferState;
|
|
public uint IndexBufferCount;
|
|
public uint DrawIndexedSmall;
|
|
public uint DrawIndexedSmall2;
|
|
public uint Reserved17EC;
|
|
public uint DrawIndexedSmallIncInstance;
|
|
public uint DrawIndexedSmallIncInstance2;
|
|
public fixed uint Reserved17F8[33];
|
|
public float DepthBiasClamp;
|
|
public Array16<Boolean32> VertexBufferInstanced;
|
|
public fixed uint Reserved18C0[20];
|
|
public Boolean32 VertexProgramPointSize;
|
|
public uint Reserved1914;
|
|
public FaceState FaceState;
|
|
public fixed uint Reserved1924[2];
|
|
public uint ViewportTransformEnable;
|
|
public fixed uint Reserved1930[3];
|
|
public ViewVolumeClipControl ViewVolumeClipControl;
|
|
public fixed uint Reserved1940[2];
|
|
public Boolean32 PrimitiveTypeOverrideEnable;
|
|
public fixed uint Reserved194C[9];
|
|
public PrimitiveTypeOverride PrimitiveTypeOverride;
|
|
public fixed uint Reserved1974[20];
|
|
public LogicalOpState LogicOpState;
|
|
public uint Reserved19CC;
|
|
public uint Clear;
|
|
public fixed uint Reserved19D4[11];
|
|
public Array8<RtColorMask> RtColorMask;
|
|
public fixed uint Reserved1A20[56];
|
|
public GpuVa SemaphoreAddress;
|
|
public int SemaphorePayload;
|
|
public uint SemaphoreControl;
|
|
public fixed uint Reserved1B10[60];
|
|
public Array16<VertexBufferState> VertexBufferState;
|
|
public fixed uint Reserved1D00[64];
|
|
public Array8<BlendState> BlendState;
|
|
public Array16<GpuVa> VertexBufferEndAddress;
|
|
public fixed uint Reserved1F80[32];
|
|
public Array6<ShaderState> ShaderState;
|
|
public fixed uint Reserved2180[96];
|
|
public uint SetFalcon00;
|
|
public uint SetFalcon01;
|
|
public uint SetFalcon02;
|
|
public uint SetFalcon03;
|
|
public uint SetFalcon04;
|
|
public uint SetFalcon05;
|
|
public uint SetFalcon06;
|
|
public uint SetFalcon07;
|
|
public uint SetFalcon08;
|
|
public uint SetFalcon09;
|
|
public uint SetFalcon10;
|
|
public uint SetFalcon11;
|
|
public uint SetFalcon12;
|
|
public uint SetFalcon13;
|
|
public uint SetFalcon14;
|
|
public uint SetFalcon15;
|
|
public uint SetFalcon16;
|
|
public uint SetFalcon17;
|
|
public uint SetFalcon18;
|
|
public uint SetFalcon19;
|
|
public uint SetFalcon20;
|
|
public uint SetFalcon21;
|
|
public uint SetFalcon22;
|
|
public uint SetFalcon23;
|
|
public uint SetFalcon24;
|
|
public uint SetFalcon25;
|
|
public uint SetFalcon26;
|
|
public uint SetFalcon27;
|
|
public uint SetFalcon28;
|
|
public uint SetFalcon29;
|
|
public uint SetFalcon30;
|
|
public uint SetFalcon31;
|
|
public UniformBufferState UniformBufferState;
|
|
public Array16<uint> UniformBufferUpdateData;
|
|
public fixed uint Reserved23D0[16];
|
|
public uint UniformBufferBindVertex;
|
|
public fixed uint Reserved2414[7];
|
|
public uint UniformBufferBindTessControl;
|
|
public fixed uint Reserved2434[7];
|
|
public uint UniformBufferBindTessEvaluation;
|
|
public fixed uint Reserved2454[7];
|
|
public uint UniformBufferBindGeometry;
|
|
public fixed uint Reserved2474[7];
|
|
public uint UniformBufferBindFragment;
|
|
public fixed uint Reserved2494[93];
|
|
public uint TextureBufferIndex;
|
|
public fixed uint Reserved260C[125];
|
|
public Array4<Array32<uint>> TfVaryingLocations;
|
|
public fixed uint Reserved2A00[640];
|
|
public MmeShadowScratch SetMmeShadowScratch;
|
|
#pragma warning restore CS0649
|
|
}
|
|
}
|