Ryujinx/Ryujinx.Graphics.Shader/Translation/Optimizations
gdkchan 25fd4ef10e
Extend bindless elimination to work with masked and shifted handles (#2727)
* Extent bindless elimination to work with masked handles

* Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
2021-10-17 17:28:18 -03:00
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BindlessElimination.cs Extend bindless elimination to work with masked and shifted handles (#2727) 2021-10-17 17:28:18 -03:00
BindlessToIndexed.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
BranchElimination.cs Initial work 2020-01-09 02:13:00 +01:00
ConstantFolding.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
GlobalToStorage.cs Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
HalfConversion.cs Initial work 2020-01-09 02:13:00 +01:00
Optimizer.cs Implement Shader Instructions SUATOM and SURED (#2090) 2021-08-31 02:51:57 -03:00
Simplification.cs Initial work 2020-01-09 02:13:00 +01:00
Utils.cs Improve shader global memory to storage pass (#2200) 2021-04-18 12:31:39 +02:00