8b44eb1c98
* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine
271 lines
9.2 KiB
C#
271 lines
9.2 KiB
C#
// This file was auto-generated from NVIDIA official Maxwell definitions.
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namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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/// <summary>
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/// Physical mode target.
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/// </summary>
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enum SetPhysModeTarget
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{
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LocalFb = 0,
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CoherentSysmem = 1,
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NoncoherentSysmem = 2,
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}
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/// <summary>
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/// DMA data transfer type.
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/// </summary>
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enum LaunchDmaDataTransferType
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{
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None = 0,
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Pipelined = 1,
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NonPipelined = 2,
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}
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/// <summary>
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/// DMA semaphore type.
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/// </summary>
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enum LaunchDmaSemaphoreType
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{
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None = 0,
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ReleaseOneWordSemaphore = 1,
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ReleaseFourWordSemaphore = 2,
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}
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/// <summary>
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/// DMA interrupt type.
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/// </summary>
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enum LaunchDmaInterruptType
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{
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None = 0,
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Blocking = 1,
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NonBlocking = 2,
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}
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/// <summary>
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/// DMA destination memory layout.
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/// </summary>
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enum LaunchDmaMemoryLayout
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{
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Blocklinear = 0,
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Pitch = 1,
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}
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/// <summary>
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/// DMA type.
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/// </summary>
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enum LaunchDmaType
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{
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Virtual = 0,
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Physical = 1,
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}
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/// <summary>
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/// DMA semaphore reduction operation.
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/// </summary>
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enum LaunchDmaSemaphoreReduction
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{
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Imin = 0,
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Imax = 1,
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Ixor = 2,
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Iand = 3,
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Ior = 4,
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Iadd = 5,
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Inc = 6,
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Dec = 7,
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Fadd = 10,
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}
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/// <summary>
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/// DMA semaphore reduction signedness.
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/// </summary>
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enum LaunchDmaSemaphoreReductionSign
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{
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Signed = 0,
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Unsigned = 1,
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}
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/// <summary>
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/// DMA L2 cache bypass.
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/// </summary>
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enum LaunchDmaBypassL2
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{
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UsePteSetting = 0,
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ForceVolatile = 1,
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}
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/// <summary>
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/// DMA component remapping source component.
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/// </summary>
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enum SetRemapComponentsDst
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{
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SrcX = 0,
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SrcY = 1,
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SrcZ = 2,
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SrcW = 3,
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ConstA = 4,
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ConstB = 5,
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NoWrite = 6,
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}
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/// <summary>
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/// DMA component remapping component size.
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/// </summary>
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enum SetRemapComponentsComponentSize
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{
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One = 0,
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Two = 1,
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Three = 2,
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Four = 3,
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}
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/// <summary>
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/// DMA component remapping number of components.
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/// </summary>
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enum SetRemapComponentsNumComponents
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{
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One = 0,
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Two = 1,
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Three = 2,
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Four = 3,
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}
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/// <summary>
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/// Width in GOBs of the destination texture.
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/// </summary>
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enum SetBlockSizeWidth
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{
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QuarterGob = 14,
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OneGob = 0,
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}
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/// <summary>
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/// Height in GOBs of the destination texture.
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/// </summary>
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enum SetBlockSizeHeight
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Depth in GOBs of the destination texture.
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/// </summary>
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enum SetBlockSizeDepth
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{
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OneGob = 0,
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TwoGobs = 1,
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FourGobs = 2,
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EightGobs = 3,
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SixteenGobs = 4,
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ThirtytwoGobs = 5,
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}
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/// <summary>
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/// Height of a single GOB in lines.
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/// </summary>
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enum SetBlockSizeGobHeight
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{
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GobHeightTesla4 = 0,
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GobHeightFermi8 = 1,
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}
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/// <summary>
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/// DMA copy class state.
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/// </summary>
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unsafe struct DmaClassState
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{
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#pragma warning disable CS0649
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public fixed uint Reserved00[64];
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public uint Nop;
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public fixed uint Reserved104[15];
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public uint PmTrigger;
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public fixed uint Reserved144[63];
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public uint SetSemaphoreA;
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public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF);
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public uint SetSemaphoreB;
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public uint SetSemaphorePayload;
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public fixed uint Reserved24C[2];
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public uint SetRenderEnableA;
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public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
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public uint SetRenderEnableB;
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public uint SetRenderEnableC;
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public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
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public uint SetSrcPhysMode;
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public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3);
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public uint SetDstPhysMode;
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public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3);
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public fixed uint Reserved268[38];
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public uint LaunchDma;
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public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3);
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public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
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public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
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public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
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public LaunchDmaMemoryLayout LaunchDmaSrcMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 7) & 0x1);
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public LaunchDmaMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaMemoryLayout)((LaunchDma >> 8) & 0x1);
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public bool LaunchDmaMultiLineEnable => (LaunchDma & 0x200) != 0;
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public bool LaunchDmaRemapEnable => (LaunchDma & 0x400) != 0;
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public bool LaunchDmaForceRmwdisable => (LaunchDma & 0x800) != 0;
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public LaunchDmaType LaunchDmaSrcType => (LaunchDmaType)((LaunchDma >> 12) & 0x1);
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public LaunchDmaType LaunchDmaDstType => (LaunchDmaType)((LaunchDma >> 13) & 0x1);
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public LaunchDmaSemaphoreReduction LaunchDmaSemaphoreReduction => (LaunchDmaSemaphoreReduction)((LaunchDma >> 14) & 0xF);
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public LaunchDmaSemaphoreReductionSign LaunchDmaSemaphoreReductionSign => (LaunchDmaSemaphoreReductionSign)((LaunchDma >> 18) & 0x1);
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public bool LaunchDmaSemaphoreReductionEnable => (LaunchDma & 0x80000) != 0;
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public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
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public fixed uint Reserved304[63];
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public uint OffsetInUpper;
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public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF);
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public uint OffsetInLower;
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public uint OffsetOutUpper;
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public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF);
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public uint OffsetOutLower;
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public uint PitchIn;
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public uint PitchOut;
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public uint LineLengthIn;
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public uint LineCount;
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public fixed uint Reserved420[184];
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public uint SetRemapConstA;
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public uint SetRemapConstB;
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public uint SetRemapComponents;
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public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7);
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public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
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public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
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public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
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public SetRemapComponentsComponentSize SetRemapComponentsComponentSize => (SetRemapComponentsComponentSize)((SetRemapComponents >> 16) & 0x3);
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public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
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public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
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public uint SetDstBlockSize;
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public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
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public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
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public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
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public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
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public uint SetDstWidth;
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public uint SetDstHeight;
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public uint SetDstDepth;
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public uint SetDstLayer;
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public uint SetDstOrigin;
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public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF);
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public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
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public uint Reserved724;
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public uint SetSrcBlockSize;
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public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF);
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public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
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public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
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public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
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public uint SetSrcWidth;
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public uint SetSrcHeight;
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public uint SetSrcDepth;
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public uint SetSrcLayer;
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public uint SetSrcOrigin;
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public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF);
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public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
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public fixed uint Reserved740[629];
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public uint PmTriggerEnd;
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public fixed uint Reserved1118[2490];
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#pragma warning restore CS0649
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}
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}
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