66 lines
No EOL
1.6 KiB
C#
66 lines
No EOL
1.6 KiB
C#
using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class HleCoreManager
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{
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private class PausableThread
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{
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public ManualResetEvent Event { get; private set; }
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public bool IsExiting { get; set; }
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public PausableThread()
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{
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Event = new ManualResetEvent(false);
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}
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}
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private ConcurrentDictionary<Thread, PausableThread> _threads;
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public HleCoreManager()
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{
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_threads = new ConcurrentDictionary<Thread, PausableThread>();
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}
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public void Set(Thread thread)
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{
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GetThread(thread).Event.Set();
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}
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public void Reset(Thread thread)
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{
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GetThread(thread).Event.Reset();
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}
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public void Wait(Thread thread)
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{
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PausableThread pausableThread = GetThread(thread);
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if (!pausableThread.IsExiting)
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{
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pausableThread.Event.WaitOne();
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}
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}
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public void Exit(Thread thread)
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{
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GetThread(thread).IsExiting = true;
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}
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private PausableThread GetThread(Thread thread)
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{
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return _threads.GetOrAdd(thread, (key) => new PausableThread());
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}
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public void RemoveThread(Thread thread)
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{
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if (_threads.TryRemove(thread, out PausableThread pausableThread))
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{
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pausableThread.Event.Set();
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pausableThread.Event.Dispose();
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}
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}
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}
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} |