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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
32 lines
923 B
C#
32 lines
923 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeSimdFmov : OpCode, IOpCodeSimd
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{
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public int Rd { get; }
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public long Immediate { get; }
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public int Size { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdFmov(inst, address, opCode);
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public OpCodeSimdFmov(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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int type = (opCode >> 22) & 0x3;
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Size = type;
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long imm;
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Rd = (opCode >> 0) & 0x1f;
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imm = (opCode >> 13) & 0xff;
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if (type == 0)
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{
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Immediate = (long)DecoderHelper.Imm8ToFP32Table[(int)imm];
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}
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else /* if (type == 1) */
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{
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Immediate = (long)DecoderHelper.Imm8ToFP64Table[(int)imm];
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}
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}
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}
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} |