4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
33 lines
892 B
C#
33 lines
892 B
C#
using Ryujinx.Common;
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using Ryujinx.Graphics.Texture;
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namespace Ryujinx.Graphics.Vic.Image
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{
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static class SurfaceCommon
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{
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public static int GetPitch(int width, int bytesPerPixel)
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{
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return BitUtils.AlignUp(width * bytesPerPixel, 256);
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}
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public static int GetBlockLinearSize(int width, int height, int bytesPerPixel, int gobBlocksInY)
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{
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return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, gobBlocksInY, 1, 1).TotalSize;
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}
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public static ulong ExtendOffset(uint offset)
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{
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return (ulong)offset << 8;
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}
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public static ushort Upsample(byte value)
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{
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return (ushort)(value << 2);
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}
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public static byte Downsample(ushort value)
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{
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return (byte)(value >> 2);
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}
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}
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}
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