f17b772c56
* Fix AudioRenderer implementation According to RE: - `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7` - `RequestUpdateAudioRenderer` is updated to `REV7` too Should improve results on recent game and close #718 and #707 * Fix NodeStates.GetWorkBufferSize * Use BitUtils instead of IntUtils * Nits
19 lines
No EOL
485 B
C#
19 lines
No EOL
485 B
C#
using Ryujinx.Common;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Audio.AudioRendererManager
|
|
{
|
|
static class NodeStates
|
|
{
|
|
public static long GetWorkBufferSize(int totalMixCount)
|
|
{
|
|
int size = BitUtils.AlignUp(totalMixCount, AudioRendererConsts.BufferAlignment);
|
|
|
|
if (size < 0)
|
|
{
|
|
size |= 7;
|
|
}
|
|
|
|
return 4 * (totalMixCount * totalMixCount) + 12 * totalMixCount + 2 * (size / 8);
|
|
}
|
|
}
|
|
} |