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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
38 lines
983 B
C#
38 lines
983 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeMov : OpCode
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{
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public int Rd { get; }
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public long Immediate { get; }
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public int Bit { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMov(inst, address, opCode);
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public OpCodeMov(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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int p1 = (opCode >> 22) & 1;
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int sf = (opCode >> 31) & 1;
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if (sf == 0 && p1 != 0)
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{
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Instruction = InstDescriptor.Undefined;
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return;
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}
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Rd = (opCode >> 0) & 0x1f;
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Immediate = (opCode >> 5) & 0xffff;
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Bit = (opCode >> 21) & 0x3;
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Bit <<= 4;
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Immediate <<= Bit;
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RegisterSize = (opCode >> 31) != 0
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? RegisterSize.Int64
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: RegisterSize.Int32;
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}
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}
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} |