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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
14 lines
316 B
C#
14 lines
316 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public readonly struct BufferAssignment
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{
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public readonly int Binding;
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public readonly BufferRange Range;
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public BufferAssignment(int binding, BufferRange range)
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{
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Binding = binding;
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Range = range;
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}
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}
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} |