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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
20 lines
534 B
C#
20 lines
534 B
C#
using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Vic.Image;
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namespace Ryujinx.Graphics.Vic
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{
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readonly struct ResourceManager
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{
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public MemoryManager Gmm { get; }
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public BufferPool<Pixel> SurfacePool { get; }
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public BufferPool<byte> BufferPool { get; }
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public ResourceManager(MemoryManager gmm, BufferPool<Pixel> surfacePool, BufferPool<byte> bufferPool)
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{
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Gmm = gmm;
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SurfacePool = surfacePool;
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BufferPool = bufferPool;
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}
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}
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}
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