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* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
15 lines
351 B
C#
15 lines
351 B
C#
namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// The level of view compatibility one texture has to another.
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/// Values are increasing in compatibility from 0 (incompatible).
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/// </summary>
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enum TextureViewCompatibility
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{
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Incompatible = 0,
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LayoutIncompatible,
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CopyOnly,
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Full
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}
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}
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