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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
38 lines
1,013 B
C#
38 lines
1,013 B
C#
using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Memory range used for buffers.
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/// </summary>
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readonly struct BufferBounds
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{
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/// <summary>
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/// Region virtual address.
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/// </summary>
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public ulong Address { get; }
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/// <summary>
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/// Region size in bytes.
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/// </summary>
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public ulong Size { get; }
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/// <summary>
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/// Buffer usage flags.
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/// </summary>
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public BufferUsageFlags Flags { get; }
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/// <summary>
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/// Creates a new buffer region.
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/// </summary>
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/// <param name="address">Region address</param>
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/// <param name="size">Region size</param>
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/// <param name="flags">Buffer usage flags</param>
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public BufferBounds(ulong address, ulong size, BufferUsageFlags flags = BufferUsageFlags.None)
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{
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Address = address;
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Size = size;
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Flags = flags;
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}
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}
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} |